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Andy Hulatt



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Dr Ibister on Half-Life 2 Characters


GS: Dr. Isbister, what’s your assessment of Half-Life 2’s characters?

I think Half-Life 2 is a great example of the tremendous advances that have been made, as well as the challenges. Many of my students commented on how amazingly lifelike the characters were in that game. But I noticed a pattern--the ones who thought so were already hard-core first-person shooter players. To them, knowing the limitations of the medium and the genre, the movement and facial expressions, and the ability to interact during cut scenes were really exciting and liberating.


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Jul/18/2006, 9:14 Link to this post   
 








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