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GlitchSCG
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Some Challenges now in SV6!


I'm pleased to announce that the two toughest Brains, Stratego4 and Orgamism (both by Beat2k) are now alive and kicking on SV6! I need to implement Alliances and then I can release this as beta!
8/12/2009, 9:08 am Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
awfullyjohn
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Re: Some Challenges now in SV6!


Your test button is visible on the main screen.
8/12/2009, 1:45 pm Link to this post Send Email to awfullyjohn   Send PM to awfullyjohn
 
awfullyjohn
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Re: Some Challenges now in SV6!


When you use paralyships... Are startillery ships not allowed to kill the paralyzed ships?

Last edited by awfullyjohn, 8/12/2009, 2:39 pm
8/12/2009, 2:34 pm Link to this post Send Email to awfullyjohn   Send PM to awfullyjohn
 
beat2k
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Re: Some Challenges now in SV6!


Organism still needs some work done. I'm still unsure what its final strategy will be.

Now get the alliances and the debugging completed and I can work on the brains more..

Startillery can still kill paralyzed ships.
8/12/2009, 2:51 pm Link to this post Send Email to beat2k   Send PM to beat2k
 
GlitchSCG
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Re: Some Challenges now in SV6!


We now have a proper game Exit button, with Surrender option.

All we need now are a few brave souls willing to get online at the same time for some real multiplayer testing!
8/12/2009, 4:19 pm Link to this post Send Email to GlitchSCG   Send PM to GlitchSCG
 
awfullyjohn
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Re: Some Challenges now in SV6!


I was playing a game against organism and I had paralyships combined with startillery and inkspots.

I could see plenty of ships of the enemy and they were not being shot by my startillery. They were not e-mines. I used the inkspots to tell what they were, and they simply froze because of the paralyships, but were not getting destroyed by the startillery.
8/12/2009, 6:16 pm Link to this post Send Email to awfullyjohn   Send PM to awfullyjohn
 


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