StarTower Residences ~ at Runboard.com

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kenposan
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StarTower Residences


In my never ending quest to find land-based places for characters to play, I present the StarTower Residences, floor 250. This is from Hideouts & Strongholds. I'll post the text when I get done typing it.

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8/5/2006, 7:40 pm  
 
Kayle Skolaris
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Re: StarTower Residences


Very nice! So about the other 249 floors... emoticon

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8/5/2006, 9:09 pm  
 
mwolfe
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Re: StarTower Residences


your not capable of using the same floor 248 more times? emoticon

Only really need a lobby floor now.. emoticon



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NSDQ

Losing faith in humanity, one assclown at a time...
8/6/2006, 1:04 am  
 
50stone
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Re: StarTower Residences


This is quite nice and I wouldn't mind living in one of those apartments either they're very comfortable looking.

What do you think the square rooms with the wrap around seating is used floor, there's one each off the master and double bedroom.

Also the eliptical room? I'd have thought some kind of office with a desk or a viewing room with a large window.

Other floors this building would have, remember Star Wars buildings often are rather self contained:

Lobby - with security etc
Shopping level(s) - a multi-level area like a mall with and open centre
Speeder hanger
Penthouse
Recreation - Spa, gym, sports areas that sort of thing maybe even an arboreatum with trees etc
8/6/2006, 3:12 am  
 
Lucas P
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Re: StarTower Residences


Interesting design. I like the box structure, it's reminiscent of the World Trade Centre and Patronus Towers in Malaysia.

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Only 2 things are infinite; The Universe, and human stupidity and I'm not sure about the former. - Albert Einstein

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8/6/2006, 3:32 am  
 
kenposan
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Re: StarTower Residences


Fluff text to be posted later today the gods be willing.

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8/6/2006, 5:20 am  
 
Shadow Industries
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Re: StarTower Residences


not bad but only one question WHERES THE CARPET??? emoticon

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As an Imperial officer I would answer the question "Would you sacrifice 200,000 soldiers to take one objective" my answer would be "Yes Sir, and Ill sacrifice another 200,000 in the name of the Emperor to fullfill his dreams".
8/6/2006, 8:40 am  
 
kenposan
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Re: StarTower Residences


StarTower Residences is a 300-story residential block. It has hundreds of apartments and numerous on-site services. The building caters to middle-class and upscale residents. Speeder parking is contained in the adjoiging building (connected underground via the turbolift system).

The Main Lobby

The massive lobby take up the entire ground floor. It is active at all hours with residential traffic and deliveries. Securit is evident, though not intrusive. The lobby is divided into several sections, one for each class of residence. Each individual lobby contains waiting areas, communications booths and turbolifts to the related floors. Turbolift access is allowed only by passcode or key card. Temporary passcodes are issued by the security system whenever requested by residents expecting visitors. Such codes are typically only usable once (for the trip up). Long-term codes may be issued for guests who are approved for extended stays. In any case, the codes and passcards only work on turbolifts leading to a specific floor. Visitors may contact residents via a communications booth or throu the security station (if they do not know the room number).

Many services are also available in the Main Entry Lobby, approximating those small passenger terminals in spaceports. Public transportation, private limousine, and taxi services, small convenience shops, restaurants, tapcafes, styling and grooming services, and even an emergency medical station are all included. Servant droids are also available for aiding residents (though the number and quality varies per residence type).

Turbolifts

Oversized, high-speed turbolifts are the only standard vertical transportation available in the building. Each has safety system built in to prevent accidental falls, including a backup repulsor engine and numerous braking systems. Upward-bound lifts require a passcode or key card for access (for safety reasons, return trips to the ground floor require no passcode.)

Floors 2-200: One- to eight bedroom apartments.

Floors 201-270: One to four-bedroom apartments.

Floors 271-290: 10-15 room suites on two floors.

Floors 291-299: 20 room suites (one suite per floor).

Floor 300: Penthouse, complete with roof landing pad.

“Vala’s Place”

“Vala’s Place” is the Rebel codename for Valantya Tyyre’s apartment in the StarTower Residences. Valantya is a small-time, local holovid actress and director. She is known for her extravagant parties and her many acquaintances. She is also a Rebel agent, working to spread Alliance propaganda and stories via the holovids and other media.

Skylobby

The skylobby is the entry hall for the apartments on this floor.

Entry

Apartment 25001’s (bottom apartment in the drawing) entry features multi-coded locks as well as hidden sensors and visual pickups to identify visitors before access is granted. The sensors notify the residents whenever someone approaches the door, identifying them if possible.

Anteroom

The apartment’s entry room includes two defensive traps and a separate multi-sensor alarm to detect intruders who bypass the door alarms. Just inside the door is a concealed monofilament screen guard that must be manually activated (See Galladinium’s Fantastic Technology). Concealed in the ceiling is a swing-down, telescoping panel that blocks the stairs to the living area. The thin metal panel also provides limited shielding against blaster fire. Voice commands activate the panel, which will knock anyone on the stairs back into the anteroom as it swings down.

Guest Closets

A small courtesy cupboard for guests to store clothing and small packages and luggage. (these are located on either side of the stairs in the entry room)
Laundry/Droid Recharge
Located behind the dining area is a laundry and droid recharge station platform.
Comm Station
Opposite the laundry/droid recharge station is standard residential communications facility, concealing sophisticated scramblers and non-standard and military frequency transceivers. Video, audio, and small holoprojectors are provided.
Kitchen
A modern kitchen with an autochef and food storage center.

Study
In front of the comm station is the study. A semicircular desk contains computers and additional detection equipment for local signals. The desk overlooks the living area and is bounded by low railing. Shelves along the back wall conceal tall, narrow compartments behind. Sections of the shelving units slide away to provide access.
Dining
Located off the kitchen and in front of the laundry/droid recharge center is the dining room. A circular table provides seating for up to eight persons. The area overlooks the living space and is separated by a low railing.
Living Area
The large living area provides plenty of space for recreational activities. It includes a holographic projector and numerous pieces of furniture. Concealed within the stairs and under the study and dining areas are small drawer-like compartments that slide out on command.
Balcony/Emergency Escape Car
An open balcony is one of the primary features of the apartment. A thin, strong metal mesh wraps around the balcony, allowing fresh air in but keeping anything from falling off (and down hundreds of meters). In case of fire or another emergency, the entire balcony also serves as an escape car. When activated, a second set of glass doors separate the car from the building. The metal mesh retracts into the ceiling, allowing the car to detach as an open top repulsorlift. The car then moves away from the building and lowers slowly to the ground. The car responds to voice commands (in many standard languages), but is unable to perform complex maneuvers and has a limited power supply of two hours. Use of the emergency escape car automatically activate an alarm in the building security office. The balcony also has a multisensor alarm to detect intruders.
Refresher
A standard residential refresher. A secret door allows access into the neighboring (and current empty) apartment via the shower units.
Bunk Room
A small bedroom with two bunk beds. A dresser and wardrobe provide storage and have small hidden compartments.
Bedroom
A bedroom with walk in closet and a small table. The room also conceals shallow compartments under peel back carpeting.
Walk in closet
The walk in closet provides a large amount of storage. It also conceals full-height secret compartments in the back walls.
Master Bedroom
A large bedroom which includes a small living area. Hidden compartments are concealed in the dressers.
Walk in closet
The walk in closet provides a large amount of storage. It also conceals full-height secret compartments in the back walls.


---
The Universe speaks in many languages, but only one voice.

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8/6/2006, 10:25 am  
 
kenposan
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Re: StarTower Residences


quote:

Shadow Industries wrote:

not bad but only one question WHERES THE CARPET??? emoticon




Good question. I drew this using the standard SWDA palette for possible inclusion in the gallery. Therefore, no carpet, no tile floors, etc.

I plan to do a separate one and will make appropriate alterations; carpet, tile floors, furniture that isn't gray...


---
The Universe speaks in many languages, but only one voice.

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8/6/2006, 10:28 am  
 
mwolfe
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Re: StarTower Residences


quote:

not bad but only one question WHERES THE CARPET???



too damn many un house trained wookies about anymore..
have you ever seen the mess they can make on a carpet.. whooo boy. emoticon emoticon

---
NSDQ

Losing faith in humanity, one assclown at a time...
8/6/2006, 10:29 am  
 


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