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Uncle Servo
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Registered: 10-2005
Location: Servotopia
Posts: 1140

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Re: Nen-Carvon Rapid Deployment Station
Yet and still, it does address a couple of issues I'm facing as I work on the side view... particularly the length of the ramps and how they deploy. I like the concept of extending them.
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5/8/2006, 7:54 am
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Uncle Servo
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Registered: 10-2005
Location: Servotopia
Posts: 1140

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Re: Nen-Carvon Rapid Deployment Station
Okay, the recent announcement that all scales would be converted to metric got me thinking once again about the size of this thing... so I did some playing around with DungeonCrafter and came up with the following rough internal layout:
DungeonCrafter is a bit limited for sci-fi applications, but I'm still pretty happy with the overall results.
As you can see, DC goes on the concept of grids... and while a scale isn't etched in stone it suggests a size between 3' and 5' for each grid space. I think that if we assign a size of 1 meter per grid space we should have something pretty workable.
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5/10/2006, 6:52 am
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The VOID
Emperor's Hand
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Registered: 03-2006
Location: European Union
Posts: 2372

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Re: Nen-Carvon Rapid Deployment Station
If the triangular rooms are cargo rooms, they should have doors.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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5/10/2006, 2:23 pm
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Lucas P
Emperor
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Registered: 09-2005
Location: Vancouver, Canada
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Re: Nen-Carvon Rapid Deployment Station
I think those triangular bits might be outside in that pic...
--- Only 2 things are infinite; The Universe, and human stupidity and I'm not sure about the former. - Albert Einstein

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5/10/2006, 5:04 pm
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Quint89
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Registered: 11-2005
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Re: Nen-Carvon Rapid Deployment Station
My understanding was that the triangular sections were the standardised tech bits of the module (they would house things like batteries for lighting, air tanks, A/C whatever, as well as pneumatics for the legs)and it was only the sqaure 'rooms' that changed.
I'm probably wrong though.
Servo?
--- The Catholic and the Communist are alike in assuming that an opponent cannot be both honest and intelligent.
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5/12/2006, 4:48 pm
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Uncle Servo
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Registered: 10-2005
Location: Servotopia
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Re: Nen-Carvon Rapid Deployment Station
The triangular rooms would be less varied than the square ones, certainly. I'd guess you'd have one for each of the basics (power, life support, computer core, and essential systems/consumables storage). There would logically be entry doors from within the square rooms as well as exterior access panels (for the components in the outer edge). I didn't place them in this rough WIP as I was more concerned about what all could fit inside the square rooms, but from this point on I'll definitely need to account for them.
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5/14/2006, 7:36 pm
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mykaDragonBlue
Imperial Tourist
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Registered: 05-2006
Posts: 135

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Re: Nen-Carvon Rapid Deployment Station
... comes in late and notices questions about base deployment...
perhaps this can help: builder shuttle on wookiepedia
Aparantly it hangs around on Imperial-class Star Destroyers and drops off pre-fab buildings.
--- [- i have no sig -]
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5/28/2006, 8:54 am
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Uncle Servo
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Registered: 10-2005
Location: Servotopia
Posts: 1140

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Re: Nen-Carvon Rapid Deployment Station
Hey, that'd work pretty well too... Thanks!
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5/28/2006, 9:14 am
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Uncle Servo
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Registered: 10-2005
Location: Servotopia
Posts: 1140

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Re: Nen-Carvon Rapid Deployment Station
Just a side note... this project has not been abandoned just yet.
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6/28/2006, 5:50 am
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