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Sleazy Ugnaught
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Muurian Transport
...coming to a town near you!
Since there's been no further suggestions in the resources thread, and I'm (over)eager to proceed...
Behold!
Yes, I more or less traced over the overhead view, making a few modifications as I saw fit.
Next I will be contructing side and front views to match, then increasing the detail level, and finally proceeding to the deckplans themselves.
Any comments/suggestions are more than welcome, because quite frankly, I will need them!
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9/28/2006, 6:46 pm
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Lucas P
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Re: Muurian Transport
have we arrived at a conclusive scale for this ship?
I know that you are eager to proceed, and that is very commendable, but I respectfully ask that a complete scale analysis be conducted and all possible resources checked thoroughly.
If all sources are "close" but do not agree with each other, then I would suggest averaging the results to arrive at a determinable size.
this should be done before you start drawing the ship - please understand that this is not a "slam" at your efforts, the drawing is looking good so far...it's just that I personally had to redraw the A wing 3 times due to this exact issue.
kind regards,
Lucas
--- Only 2 things are infinite; The Universe, and human stupidity and I'm not sure about the former. - Albert Einstein

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9/28/2006, 7:34 pm
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Sleazy Ugnaught
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Re: Muurian Transport
I'm proceeding this far only because I can resize quite easily; nothing's very scale-specific, yet.
I have found four size figures (29.98, 30.5, 40, and 80m). Seeing as the Muurian is designed to compete with the YT-1300, I'm pretty comfortable discarding the 80m figure. Left with 29.98, 30.5, and 40m, I'm inclined to go with 40m.
Why? I've four reasons.
1). It has a much heavier stock armament (three laser cannons and two double laser cannons) than pretty much any other light freighter, and so I would expect it to be larger than most other light freighters.
2). The Muurian manages to maintain 100 metric tons capacity, despite its unusually heavy stock armament and room for eight passengers.
These first two tell me that the Muurian transport (at least in theory) should be a fair bit larger than its YT cousin, which, to the best of our knowledge, is a little under 30m in length. Only the 40m figure is significantly larger than that.
3). Svarn mentioned in the Resources thread that he recalled one of the games (he thought X-Wing vs. TIE Fighter) listed everything at double length. I can't verify this, as I don't have any of the games where I am.
4). The way I have it drawn happens to be blue scale if the Muurian is 40m. I did say that I could resize it easily, should my figure be contradicted, but that doesn't mean I want to resize it.
Really, there's not much out there on this particular craft. For future reference, my next project will be something with more readily-available stats.
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9/28/2006, 8:45 pm
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The VOID
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Re: Muurian Transport
I think 40m should work.
When working on the hull, keep in mind that the game model is a low poly model. The actual ship might look very differently, because we only get a rough shape approximation from that mesh. Expect about 95% of all possible details to be not included in these meshes and only half of those can be re-extrapolated from the textures. So you have a lot of creative freedom, but you should think about the general direction you intend taking this before getting any deeper into details of the current shape. I hope I am not too confusing.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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9/28/2006, 9:12 pm
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Lucas P
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Re: Muurian Transport
okay, I made a quick analysis based on the numbers you gathered.
29.98+30.5+40 / 3 = 33.49 m averaged.
29.98+30.5+40+80 / 4 = 45.12m averaged.
33.49+45.12 / 2 = 39.31m
very interesting, and very nearly supports the 40 metre figure...although with math like this, you could pretty much support that the pyramids in Egypt were built by Klingons that came from Uranus.
Although I do prefer the 39.31m figure because I really hate round numbers when it comes to engineering schematics.
consequently the length scale for this, if we were to go with this figure at bluescale would be;
39.31 x 20 = 786 pixels long.
Does anyone else have any issues with this calculation?
regards,
Lucas
--- Only 2 things are infinite; The Universe, and human stupidity and I'm not sure about the former. - Albert Einstein

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9/28/2006, 9:30 pm
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WardenWolf
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Re: Muurian Transport
Not to play devil's advocate...but why not 790 pix for 39.5m or 798 for 39.9m? I mean, virtually any number will do by your way of thinking so long as it doesn't produce the "round number" of 40m.
I would think that anything Sleazy comes up with that is close to 40 would be acceptable considering the model characteristics that VOID pointed out. That mesh, by its nature, cannot be very specific and therefore might leave out some details of the structure that make the ship one length or another...
Just food for thought.
regards,
- Jake
Last edited by WardenWolf, 9/29/2006, 6:57 am
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9/29/2006, 6:41 am
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The VOID
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Re: Muurian Transport
Okey, I have thought about this for a while, but I think you should definately adopt as much from EvilJedi's interpretation, as possible. Just remirror it to make it right again and use it as heavy inspiration. It's a pretty good model, looks plausible and it fits the ship quite well in my opinion. As I said: Don't be fooled by the boxy appearance in the games, because those are extremely low poly.
About size: WardenWolf is perfectly right. Almost any size around 40m will do BUT:
The width of the central hull module should be uneven. That makes it much easier to place double-doors along the center line. If the pixel size of the ceterline-part running backwards from the ****pit is even, you have to displace such doors by 1 pixel, or you have to make the slit in the middle 2 pixels wide. Just a trick. Not important, but it can make life so much easier.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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9/29/2006, 7:11 am
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WardenWolf
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Re: Muurian Transport
Agreed, VOID. Using a double line for center work is awkward and out of place (on a ship this small).
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9/29/2006, 1:47 pm
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Sleazy Ugnaught
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Re: Muurian Transport
I've not had time to start on the other views, yet, and I might not until next week...need to get some studying in.
quote: Don't be fooled by the boxy appearance in the games, because those are extremely low poly.
This is true, although I must say that I always kinda liked the angular feel to this ship. As a result, I probably won't adopt the rounded ****pit section used on EvilJedi's model, although I may still draw some inspiration from that. Whatever I put, though, the ****pit as it is must go. It was made with no regard to visibility or efficient use of space.
The part of my overhead view that I put the most time and detail into was the laser turret, and I like how it turned out. That aspect at least may be relatively unchanged in the final version (not considering the addition of details, of course).
It's really too bad that the Warlords site is down. I'd love to see a couple more angles on EvilJedi's take, especially the landing gear.
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9/29/2006, 4:42 pm
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The VOID
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Re: Muurian Transport
Okay, the modsite is down, but you can still mail him. Ask him if he would be so kind to provide you with some renders, or maybe even his original mesh. I don't think he will have objections and he might prove very helpfull.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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9/29/2006, 5:11 pm
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