Boghwa
Imperial Tourist
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Registered: 03-2006
Posts: 15
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GM needs help
Hello fellow Star wars GMs. I am currently preparing some material for my Pirates & Privateer campaign. what i want to do is to better describe some of the planets of the Tapani sector. Unfortunately i am also away from home (for still some time) and i dont can remember how the different kind of starports are defined. So what makes a planetary class starport a planetary class, and what would it need to be a galaxy class. I think it is described in Galaxy Guide 6 or maybe in Platts starport guide. Its would be cool if somebody can post the definitions, so i can use all this time i spend recently in airports or on planes to do something really important.
Thanks a lot
Boghwa
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5/30/2006, 10:58 am
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Andres Vorstal
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Registered: 02-2006
Posts: 164

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Re: GM needs help
According to Tramp Freighters 2nd edition the Imperial Space Ministry lists 5 classifications for spaceports, as follows:
Landing Field: Basically a flat, level piece of ground. No flight control, no guarantee that refuel or repair service will be available, and what services do exist are probably cut-rate in both cost and quality (you get what you pay for, eh...).
Limited Services: Usually a small control tower and landing beacon to guide traffic. There may be maintenance sheds for limited repairs and limited storage and parking capacity.
Standard Class: Has a fully staffed flight control tower, refueling services and a small shipyard. Minor repairs and modifications are available, but may cost up to twice the normal price. Quality of the work is generally good.
Stellar Class: Has facilities to dock and/or land almost any type of vessel, and usually is surrounded by a number of shipyards. Nearly any sort of repair or customization is available for a price (usually reasonable) and the work is usually quite well done. There will almost always be an Imperial Customs office on site.
Imperial Class: The most modern and luxurious ports, with an impressive array of landing, storage, and maintenance facilities. Lavish amenities are available for crew and passengers, and many merchants maintain offices on site so business may be conducted with maximum efficiency. Shipyards will be capable of speedy and high quality repairs and modifications, though they may not come cheap. Customs officers are likely to be plentiful and highly competent, and the Imperial military will also likely have a strong and visible presence. Troublemakers will be most unwelcome in these ports.
Platt's Starport Guide has disappointingly little to say on the subject, considering its title. There isn't even a re-print of what Tramp Freighters gave us. Platt's Smugglers' Guide however does re-print the summary from Tramp Freighters nearly word for word, providing a few examples of each type aas well. The planets/and or cities listed as examples are detailed in other books (not cited specifically) so they may or may not mean much to the individual GM if his or her collection of books is kinda scattershot like mine, but they are as follows:
Landing Field: Gamorr, Port Haven, Toola, and Chad (presumably not the one in Africa).
Limited Services: Ryloth, Darknon Station, and Kubindi.
Standard Class: Rodia, Kothlis, Gelgelar, Bespin, and Tatooine.
Stellar Class: Wroonia, Chandrila, and Rhinnal.
Imperial Class: Brentaal, Kuat, Tallaan, Travnin, and Byblos.
Hope this helps out. If I stumble across or remember anything else related I'll post it here.
--- Ask not for whom the yo-yo rolls... The yo-yo rolls for thee...
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5/30/2006, 4:09 pm
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Boghwa
Imperial Tourist
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Registered: 03-2006
Posts: 15
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Re: GM needs help
Thank you very much.
Boghwa
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5/30/2006, 6:27 pm
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