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The VOID
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Registered: 03-2006
Location: European Union
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Re: D20 Star wars books
But then you could just as well add GURPS stats. There are more people out there playing GURPS than there are playing D6. Wizards has an agenda and that agenda is D20. They don't support anything else, because they want market dominance. Everyone working with Wizards would have to support that agenda. And if you include a system, you'd have to spoort it at least somehow. Besides, the fans do the work themselves. There are many D20 to D6 conversion guides as well as vice versa.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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4/2/2006, 10:42 pm
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Rav3n
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Registered: 02-2006
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Re: D20 Star wars books
Maybe a company should just provide source books similar to the galaxy guides and just not add stats to leave them open ended for players to tailor to their own needs?
Lee
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4/3/2006, 9:56 am
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The VOID
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Re: D20 Star wars books
As a company, you don't want a few people's happiness. You want many people's money. Although in theory generic game supplements are a nice concept, it doesn't work that way in the gaming industry.
Just think about the space that rules and tables take up. Thats a good thing, since they would have to fill that space with content, if they left out the rules. Content costs. Gaming rules are rather cheap in production, once the frame stands and the more it shakes, the more books you can make to compensate.
You can't really justify a second and third edition of a pure sourcebook without any rules, but you can reprint and resell everything because you changed some useless die throwing systems.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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4/3/2006, 11:32 am
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FVBonura
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Location: Central PA
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Re: D20 Star wars books
Void my suggestion is simple. We ignore any future STAR WARS RPGs and we work out all the bugs in D6. From there, we could produce conversion tables for any RPG system including GURPS, and we would have an RPG for the fans made by the fans. In other words, this Forum is my suggestion, AND answer to WOTC or any other company that produces RPGs.
WOTC, WE DON'T NEED YOU ANY MORE. We can do it better by ourselves for free.
This is the main reason I love D6. I do not have to worry about some new sourcebook messing up what I already know, and set up in my campaign. If I need some new material, I can produce it here with dozens of other players to pool ideas from and to help me. Why would I ever be motivated to spend another dollar on new SWRPG material?
Last edited by The VOID, 10/25/2006, 4:56 pm
--- Frank V Bonura - SWDA Founder - http://deckplans.00sf.com “For thou hast girded me with strength unto the battle: thou hast subdued under me those that rose up against me. ” - Psalm 18:39
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4/4/2006, 9:35 am
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Witzig
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Registered: 02-2006
Location: Germany
Posts: 694

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Re: D20 Star wars books
Well actually there are some things good about D6 from WEG, though i still prefer Silhouette for Storytelling in general times.
But i still use it for my campaigns (average amount of die Rolls per 5 Hour Session = 2), though as with usual i don't use it that often *G*.
I got some house rules though, and perhaps we should start a sperate Thread for "repairing" the D6 system or better said improving it and trying to remove any Short comings.
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4/4/2006, 10:11 am
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The VOID
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Re: D20 Star wars books
Instead of riding dead horses, it would be better to make a new system from scratch without the misconceptions and inherent weaknesses of older rpg systems. Even rpg systems had an interesting evolution over the decades and d6 is far from perfect.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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4/4/2006, 12:06 pm
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Witzig
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Location: Germany
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Re: D20 Star wars books
Well its far from perfect, but most Systems have inherent Flaws, though its easier to Mod a System and working on know Flaws, instead of creating a new one, with new Flaws.
Though with a big enough Community, its certainly possible to build a working Design from Scratch, though we need a Special Forum Section with several Stickies covering all Aspects of a Game.
Whats is in need of change imho with D6:
-Damage System (Character/Vehicle)
-Skill System (how to roll only)
Last edited by Witzig, 4/4/2006, 12:34 pm
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4/4/2006, 12:32 pm
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The VOID
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Location: European Union
Posts: 2372

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Re: D20 Star wars books
The die itself is a problem. The d6 die has not nearly enough range of numbers. Its a statistical ****-up. d8 and d10 are far better. d20 in turn is too much, when rolling multiple dice.
--- "The sand people are easily startled, but they will soon be back, and in greater numbers." — Obi-Wan Kenobi

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4/4/2006, 2:05 pm
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Witzig
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Registered: 02-2006
Location: Germany
Posts: 694

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Re: D20 Star wars books
hm well since you roll multiple Dice its not that bad (d6), actually it helps having a low random Factor.
Its only bad when you roll multiple dice and don't add them up (Silhouette/Heavy Gear), then it guickly becomes a problem.
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4/4/2006, 3:52 pm
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Xynar
Imperial Tourist
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Registered: 04-2006
Posts: 188

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Re: D20 Star wars books
quote: The VOID wrote:
Even rpg systems had an interesting evolution over the decades and d6 is far from perfect.
I heard that when D6 was made, it was created to allow non-gamers to pick up Star Wars and play it without the knowledge of complex mechanics. Basically it was made for noobs. When it's popularity grew and a new edition was in the works, they tried to expand the mechanics to allow for more diverse and experienced characters, not to mention the improved ship statistics. As it looks, d20 had a similar start. Therefore both systems have issues because they wanted the game to reach more people instead of working out good mechanics. Then again, the game quality is made by the players and gm, not the game system mechanics.
On a side note, WOTC has provided Episode III stats in a pdf on their site.
--- Xynar
The Great Adventurer
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4/4/2006, 8:55 pm
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