Page: 1 2 3 4
krag123
Imperial Tourist
Global user
Registered: 03-2006
Posts: 263
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
Ugg, that stinks. Well that kind of explains it then.
--- “All hail the immortal emperor, for with out him all is lost” – Adeptus Astartes -
|
|
4/25/2006, 7:17 pm
|
|
Kayle Skolaris
Banned user
Global user
Registered: 10-2005
Posts: 868
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
Does anybody else think that it's monumentally frelled up that a weapon should have a maximum range in space?
--- I genuinely believe Uwe Boll could've done a better job with the prequels.
|
|
5/17/2006, 12:55 pm
|
|
Boomer Tiro
Imperial Tourist
Global user
Registered: 10-2005
Posts: 203
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
For certain weapons, no. The bolts run out of energy. Missiles run out of fuel.
But in a lot of cases the limited ranges are odd... the weapon shouldn't cease to exist after a certain point.
|
|
5/17/2006, 2:32 pm
|
|
Tiree
Emperor's Hand
Global user
Registered: 10-2005
Location: Edge of Insanity
Posts: 262
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
Just an update about Wizards and the Star Wars line. Apparently they are reprinting two of their books - As far as I can tell, they are trying not to kill the line, but combine it with the more successful mini's line.
To read more infromation about it: http://boards1.wizards.com/showthread.php?t=473381
|
|
5/17/2006, 2:32 pm
|
|
Kayle Skolaris
Banned user
Global user
Registered: 10-2005
Posts: 868
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
In space any bolt of coherent energy will continue on its merry way until it hits something. There's nothing but microscopic particles to disperse it, and even those are far and few between. As for a missile, once it runs out of fuel it may stop tracking, but it certainly doesn't stop moving. Like the energy bolt, it will continue endlessly until it hits something big enough to detonate it.
--- I genuinely believe Uwe Boll could've done a better job with the prequels.
|
|
5/17/2006, 3:01 pm
|
|
Xynar
Imperial Tourist
Global user
Registered: 04-2006
Posts: 188

|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
Of course the weapons have a max range. Remember that it's Star Wars physics. Ships sink and fighters bank.
--- Xynar
The Great Adventurer
|
|
5/18/2006, 5:37 am
|
|
Grtak
Grtak's titleless title
Global user
Registered: 10-2005
Location: Michigan,USA
Posts: 1053

|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
You would need to bank the fighter because of the forces created when you make a turn.
--- "You can call me GR" -GRtak
If people read this, they would not use more than two letters when addressing me.
|
|
5/18/2006, 8:35 am
|
|
AgentToon
Global user
Registered: 04-2006
Location: Ohio
Posts: 135
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
The thing to remember: weapons will have a maximum effective range, even if they can still do damage beyond that point. At what point has a beam/bolt/projectile been travelling long enough and far enough that even a geriatric sloth on Valium could predict it's advancement and slink out of the way? If we're taling about coherent energy, at what point does it lose enough cohesion to no longer destroy more than paint when it hits?
In space, there is dust, there are micrometeoroids, both of which will degrade the damaging effects of an energy weapon over time. Additionally, consider that energy has to be focused to do damage. Even the best lasers lose focus over distance.
Consider also not so much limits of the weapon itself as limits of the targeting sensors and computer. What you shoot has to be where you're shooting when the damaging medium you're sending its way finishes propegating the distance.
Mind you, I think the distances should be longer, but there will always be limits on the ability to deal damage over distance. I could easily see rules for mass drivers having shorter effective distances for smaller targets that dodge easily, but longer for items not likely to dodge. Things on a planetary scale. And then active defenses would have to come into play in order to avoid the collision.
--- I love deadlines. I like the whooshing sound they make as they fly by.
- Douglas Adams
|
|
5/18/2006, 10:18 am
|
|
Boomer Tiro
Imperial Tourist
Global user
Registered: 10-2005
Posts: 203
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
I agree with nearly everything Agent Toon just stated in his post.
I like the D6 rules for the distances though, those I agree with.
|
|
5/20/2006, 12:17 am
|
|
Kayle Skolaris
Banned user
Global user
Registered: 10-2005
Posts: 868
|
|
Reply | Quote
|
|
Re: D20 Rules Missmatch
AgentToon, maximum effective range is all well and good, but that range chart says you CAN'T shoot at things past X range. Period. And that's just crap. There should ALWAYS be a 1 in a million chance to hit. Otherwise, the Death Star wouldn't have been brought down.
--- I genuinely believe Uwe Boll could've done a better job with the prequels.
|
|
5/20/2006, 12:23 am
|
|
Add a reply
Page: 1 2 3 4
Powered by AkBBS 0.9.5b - Link to us
- Blogs
- Hall of Honour
- Chat
Click here to get your own free message board
|
You are not logged in (login)
Board's time is: 11/23/2009, 3:40 am
|
|
|