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krag123
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Re: D20 Rules Missmatch


Ugg, that stinks. Well that kind of explains it then.

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“All hail the immortal emperor, for with out him all is lost” – Adeptus Astartes -
4/25/2006, 7:17 pm  
 
Kayle Skolaris
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Re: D20 Rules Missmatch


Does anybody else think that it's monumentally frelled up that a weapon should have a maximum range in space?

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I genuinely believe Uwe Boll could've done a better job with the prequels.
5/17/2006, 12:55 pm  
 
Boomer Tiro
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Re: D20 Rules Missmatch


For certain weapons, no. The bolts run out of energy. Missiles run out of fuel.

But in a lot of cases the limited ranges are odd... the weapon shouldn't cease to exist after a certain point.
5/17/2006, 2:32 pm  
 
Tiree
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Re: D20 Rules Missmatch


Just an update about Wizards and the Star Wars line. Apparently they are reprinting two of their books - As far as I can tell, they are trying not to kill the line, but combine it with the more successful mini's line.

To read more infromation about it: http://boards1.wizards.com/showthread.php?t=473381
5/17/2006, 2:32 pm  
 
Kayle Skolaris
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Re: D20 Rules Missmatch


In space any bolt of coherent energy will continue on its merry way until it hits something. There's nothing but microscopic particles to disperse it, and even those are far and few between. As for a missile, once it runs out of fuel it may stop tracking, but it certainly doesn't stop moving. Like the energy bolt, it will continue endlessly until it hits something big enough to detonate it.

---
I genuinely believe Uwe Boll could've done a better job with the prequels.
5/17/2006, 3:01 pm  
 
Xynar
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Re: D20 Rules Missmatch


Of course the weapons have a max range. Remember that it's Star Wars physics. Ships sink and fighters bank. emoticon

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Xynar
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5/18/2006, 5:37 am  
 
Grtak
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Re: D20 Rules Missmatch


 You would need to bank the fighter because of the forces created when you make a turn.

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5/18/2006, 8:35 am  
 
AgentToon

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Re: D20 Rules Missmatch


The thing to remember: weapons will have a maximum effective range, even if they can still do damage beyond that point. At what point has a beam/bolt/projectile been travelling long enough and far enough that even a geriatric sloth on Valium could predict it's advancement and slink out of the way? If we're taling about coherent energy, at what point does it lose enough cohesion to no longer destroy more than paint when it hits?

In space, there is dust, there are micrometeoroids, both of which will degrade the damaging effects of an energy weapon over time. Additionally, consider that energy has to be focused to do damage. Even the best lasers lose focus over distance.

Consider also not so much limits of the weapon itself as limits of the targeting sensors and computer. What you shoot has to be where you're shooting when the damaging medium you're sending its way finishes propegating the distance.

Mind you, I think the distances should be longer, but there will always be limits on the ability to deal damage over distance. I could easily see rules for mass drivers having shorter effective distances for smaller targets that dodge easily, but longer for items not likely to dodge. Things on a planetary scale. And then active defenses would have to come into play in order to avoid the collision.

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5/18/2006, 10:18 am  
 
Boomer Tiro
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Re: D20 Rules Missmatch


I agree with nearly everything Agent Toon just stated in his post.

I like the D6 rules for the distances though, those I agree with.
5/20/2006, 12:17 am  
 
Kayle Skolaris
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Re: D20 Rules Missmatch


AgentToon, maximum effective range is all well and good, but that range chart says you CAN'T shoot at things past X range. Period. And that's just crap. There should ALWAYS be a 1 in a million chance to hit. Otherwise, the Death Star wouldn't have been brought down.

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I genuinely believe Uwe Boll could've done a better job with the prequels.
5/20/2006, 12:23 am  
 


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