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Midgetalien89
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Requests and submissions


got something you want in the mod? Got a name of an item or an idea for an item? Maybe you have created a level to go in the mod or a boss.

Let us know here and we will get back to you.
1/18/2007, 3:58 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Lord Wimpy
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Re: Requests and submissions


This thread is just begging me to post all over it, but alas, I have a huge school project due soon and cannot help for awhile emoticon

Anyway, the reason I come up with some of this stuff is because I wear these...

Craftsmans Left Glove
Fortify Enchant 30 pts. on self
-------
Craftsmans Right Gauntlet
Heavy Armor
Fortify Armorer 30 pts. on self
-------
Craftsmans Charm (amulet)
Fortify Strength 5 pts.
Fortify Intelligence 5 pts.
Fortify Luck 10 pts.

-------
Craftsman's Hammer
30-60 damage
4000 health
Fortify Blunt Weapon 10 pts.
Fortify Armoror 5 pts.
Fortify Strength 5 pts.

-------
Craftsmans Apron (brown robe)
Resist Fire 25 pts.
Fortify Intelligence 10 pts.
Fortify Luck 15 pts.
Fortify Enchant 5 pts.
Fortify Armorer 5 pts.
Fortify Heavy Armor 5 pts.

---
HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
1/19/2007, 2:36 am Send Email to Lord Wimpy   Send PM to Lord Wimpy
 
Midgetalien89
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Re: Requests and submissions


i like that, awsome. How about doing set ones, one for a mage, one for a warrior, one for a theif?
1/19/2007, 2:09 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Midgetalien89
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Re: Requests and submissions


i like that, awsome. How about doing set ones, one for a mage, one for a warrior, one for a theif?
1/19/2007, 2:09 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Xeth Ban
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Re: Requests and submissions


thats exelent Lord Wimpy emoticon

---
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1/19/2007, 2:33 pm Send Email to Xeth Ban   Send PM to Xeth Ban MSN
 
Lord Wimpy
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posticon Re: Requests and submissions


I'm glad you liked it.

Gift of the Shadows (power; perhaps added by a script)
Chamelion 30-80 pts. for 20 sec. on self
Fortify Sneak 30-80 pts. for 20 sec. on self
Night Eye 20 pts. for 20 sec. on self

-------
Equillibrium (spell)
Damage Health 50 pts. on touch
Damage Health 50 pts. on self

-------
Unsummon (spell)
Dispel 40-100 pts. on touch
-------
Magical Preparations (power)
Fortify Magica 100 pts. for 20 sec. on self
Fortify Willpower 30 pts. for 20 sec. on self
Fortify Destruction 30 pts. for 20 sec. on self
Fortify Alteration 30 pts. for 20 sec. on self
Fortify Illusion 30 pts. for 20 sec. on self
Fortify Restoration 30 pts. for 20 sec. on self
Fortify Conjouration 30 pts. for 20 sec. on self
Fortify Enchant 30 pts. for 20 sec. on self

-------
Dagger Of Paracelsus
Thrust: 18-46
Slash: 20-29
Chop: 9-17
Cast when Used
Weakness to Poison Damage 50 pts for 30 sec. on touch
Poison Damage 60 pts. on touch
Poison Damage 20 pts. for 4 sec. on touch
Poison Damage 3 pts. for 20 sec. on touch
Poison Damage 1 pt. for 30 sec. on touch


Enchantment Point Cost: 150,000
Max Enchantment: 150,000

The idea with the enchantment points thing is you cast it once, then you have to wait forever while the enchantment points refill, or use a lot of souls to recharge it yourself faster.

---
HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
1/19/2007, 9:19 pm Send Email to Lord Wimpy   Send PM to Lord Wimpy
 
Ironed Maidens
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Re: Requests and submissions


Updated names list:

quote:

Dissident Crown
Burrow of Malice
Bovyger’s Den
Doom’s Pendulum
Karver’s Knothole
Aspiring Burrow
Gorgehead Gallows
The Burning Eye
Jollgeir’s Pass
Blasphemous Burrow
Bloodkin Crypt
Dawn of Ash
Dusk of Blight
Serrated Soul
Blackheart Pit
Yassmeria’s Spire (Just make one of the dungeon levels a room with a huge spire sticking out from the floor and make it enterable, and add a boss to it and an item that warps you to the next level after you defeat the boss? The boss could possibly Yassmeria.)
Caverns of Sorrow
The Agony Furnace
Spirit Gem
Diamond Shore
Valdimer’s Library
Antiquated Tunnels
Frothing Mind
Bowles of the Beast
Dissented Throne
Crystal Dream
The Barren Keep
Blood Pools
Traversing Thought
Sin’s Disclosure
The Lost Tomb
The Desiccated Burrow
Annotated Vault
Bellowing Halls
Valeger’s Nightmare
Spirit of the Walker
Spirit of the Dreamer
Spirit of the Thinker
Spirit of the Decayed
Spirit of the Holy
Spirit of the Damned
Spirit of the Acted (All ‘Spirit of the-‘ cells could be part of one part of the dungeon that have enchanted items that are corresponded to each room, obtainable from a boss fight. Ex: Kil the boss in the Spirit of the Walker room and get a pair of boots that increase your speed by 10 pts. Kill the boss in the Spirit of the Holy room and get an amulet that gives you 10 pts of Magicka resistance, ectect.)
Greyhorn Halls
Spiked Pit
The Dwindled Corridors
Fog of Treason
The Abandoned Sanctuary
Blacked Hearth
Mind of The Lord
Heart of The Lady
Hands of the Abyss
Cells of Gohgrun
Hallways of the Wild Winds
Bone Mounts
Ashen Dunes
Forbidden Crypt
Ashadur’s Crypt
Gales of Sorrow
King in Crimson’s Throne
Overgrown Vaults (Perhaps an extensive treasury that is overgrown by vines/roots?)
Madmen’s Totem
Pillar of Shadows
Sunken Sails
Pierced Veins
Catalyst’ Graveyard
The Glass Timeline
Broach of Athageron
Pallendwar’s Echoes
Solemn Tower
Fallen Minaret
Creak of the Colossal
Jaw of Inagern
Bone Maze
Necromonger’s Villa
Thundering Halls
Chastity Ruins
Corrupted Altar
Horns of Mammalon
Ghral’s Stomach
Buried Vaults
Sarrit’s Folly
Womb of the Gods
Roots of the Fane
The Defaced Monument
Befallen Gorge
The Silent Mural
Phantom’s Watchtower
Shrine of Lurking Dreams
The Guar’s Den (xeth-ban? emoticon)
The Demonic Laboratory
Moonbend Pass
Skeleton Hill
Shammerath’s Reach
The Lake of Visions
Whispering Plains
Kreagor’s Mask
Essence of Envy
Ivy Caves
The Altar of Cries
Swollen Blood
Haunted Ridge
Jaded Burrow
Monolithic Caverns
Petrified Gardens
Raided Tomb
Kindled Spirit
The Pike Pits
Massour’s Maze
Ghorhold Keep
The Ominous Abyss
Formaldehyde Halls
Enchanted Corridors
The Blackened Mirror
Seining Soul
Kortha’s Pyramid
Kortha’s Pyramid, Vacant Tombs
Kortha’s Pyramid, Translucent Study
Kortha’s Pyramid, Ruined Halls
Kortha’s Pyramid, Charred Libraries
Kortha’s Pyramid, The Scriber’s Tomb
Kortha’s Pyramid, Kortha’s Lair
Kortha’s Pyramid, Rotted Catacombs
Kortha’s Pyramid, Forgotten Chambers (The ‘Kortha’s Pyramid cells would be like this, at the Kortha’s Pyramid cell, the first one, there would only be the entrance to the pyramid, nothing else; and to open the door to the pyramid, you’d need to solve a puzzle of the sorts. Descending the list, you’d travel down the different cells until you hit Kortha’s Lair, where you’d fight Kortha, a dead Redoran House Leader Dunmer. After an intense battle, you kill him and get his sword and a secret door is revealed that bring you to the Rotted Catacombs (think the sewers of Mournhold) and through a small maze of catacombs, you get to the Forgotten Chambers, which lead you to the next level, out of the pyramid.)
The Underworks (Maybe where the Forgotten Chambers pops you out at?)
Mythical Mines
The Frozen Foyorda (Might want to check the spelling on that one, it’s the little canals that are filled with ash that lead to Red Mountain.)
Litany of Chains
Barren Battlegrounds
Worthwulf Caves
Specklespire Tunnels
Drought Fountain
Ghastly Armory
Firemouth Glen
The Sanction Gardens
Black Saint’s Tomb
The Unwilled Shrine
Withering Thoughts
The Lost Guardian’s Crypt
Ancient Resting Grounds
The Misted Arbor
Blackrock Tomb
Vhek’s Plague
Seht’s Blindness
Ayem’s Burning
The Acetone Shallows
Halls of D’Imdur
Poisonburrow
Dismantled Resting Grounds
Flooded Caves
Ebony Halls
The Chair of Ellidon
The Unsound Keep
Stained Mind
Golden Cuirass
Gnarled Infirmary
Mummification Burial
Tortured Spine
The Split Trial
Yarrimir’s Dungeon
Blistered Tongue
Leisured Bone
Kamahawk Burials
The Waning Eye
Waxhelm Halls
Undead Palace
Rotted Heart
Wretched Saint
The Crusader’s Amendment
Orb of Kasahakki
Unholy Rapture
Blighted Tongue
The Foreseen Pendulum
Sobbing Heart
Sorrow Caves
Brass Regiment
Silver Lakes
The Darkened Faith
Disclosed Tombs
Constructed Gambit
The Hallowing Hole
Razoredge
Malicious Mantra
Kardill’s Trap
Broken Entailment
The Embodied Mask
The Misfortunate Mandela
The Precedent Villa
An Empty Hole
The Wildered Ribcage
Tumbling Smite
Residing Curse
The Entities’ Ritual Room
Boiling Cloud
The Bonerot Gondola
Ghosted Royal Tombs
Provincial Lookout
Pinnacle Marine
Mariner’s Deadhaven
Chimera’s Breath
Dragon’s Crown
The Viper Pit
Shaman’s Intrigue
Hydra’s Anguish
Blind Eye
Enthralling Pendant
The Shame-Ridden Barrow
Barbed Spine
Quill of Amassur
The Lichgate
Lacerated Mind
The Corprus Den
Aphelion Burn
Hammer of Szchar
The Scholar’s Temple
Lilliand’s Magistrate
Unholy Paradox
Azura’s Box
The Fiendish Monument
Prorate of Torture
Quaking Quarry
Firesquall
Illuminated Hand
Goldrush Tombs
The Scamp’s Keep (Pirate lord? emoticon)
Iron Talon
Temple of Scowl
Plague of Schymitrus
Shaken Ruins
Halls of the Wailing Tome
The Ancient Library
Koldengar Family Tombs
Blackmouth
Dusted Entrance (Possible name for the entrance to the dungeon?)
Oblivion’s Mouth (Another possible name?)
Den of Shadows
Righteous Ruins
Shepherdhall
Goblin Den
Elemental Tears
Karma Wasteland
The Spawning Den
Pool of Damire
Caverns of the Damned
The Incarnate Doldrums
Bjsord Caverns
Enciphering Fate
Perpetual Fate
Gate of the Fallen
Firebless Craig
Bonshed
The Bloodshed Caves
Vampire’s Villa
Vampire’s Ballad
Whispering Ballads
Toxicant Badlands
Spider’s Spire
Room of the Pact
Corpse of the Resigned
Wish of Death
The Descended Pathway
Glorious Cither
Mogmito’s Scythe
Turbulent Waterway
Defaced Burials
Cursed Halls
Lights of Agoraphobia
Achluophobic Ritual
Mark of the Tyrant
Soul’s Bracket
Halls of Ethropew
Uncrowned Tombs
The Fogged Burial Grounds
Enraging Inferno
Pit of Deformity
Box of Pandemonium
Deviant’s Inquiry
Eyes of Pangaea
Corprus Citadel
Writhing Hybrid
Porthinea’s Lamp
Shallowmount’s Pass
Monument of Phoreia
Gates of Woe (Possibly the last cell before the final boss?)
Desecrated Haven
Formality of Destruction
Shadows of Misfortune
The Lava River
Salamander’s Skull
Lavender Halls
Halo of Misuse
Rock of Moriass
Bleeding Prophecy
Hollow Vein
Church of Malfunction
Spiraling Hallways
Dreaded Gallery
The Invisible Maze (For the invisible maze level, duh! emoticon)



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Image

1/20/2007, 1:21 am Send Email to Ironed Maidens   Send PM to Ironed Maidens
 
Lord Wimpy
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Re: Requests and submissions


Ideas: An enemy/boss with a (scripted) % chance when attacking to unequip the players weapon, and make it so he cannot open his inventory, and make it so he cannot use "hotkeys" (all of this for 5 seconds, then it goes back to normal, but the weapon is not automatically re-equipped). (the "seducer" idea I had might use this effect on your greaves and pants through some dialogue options
 :p )
Enemies/bosses that are invisible until they attack you.
Enemies/bosses that whenever you cast an "absorb" spell on them, they cast the same spell of the same magnitude on you.

Say in level X, there is a door to "level X; chamber." (Obviously, it is a different cell) This cell will consist of a square room with enemies. Here's the idea: the doors will not work until the enemies are dead. This would be especially good for bosses.

Keys scripted to disappear after use. Or lockpicks with the icons of keys and with 100% rate of success and with only 1 use.

Boss Keys. Somewhere in a level, there will be a key in a heavily defended room, or on an altar somewhere that will open the door to a cell with the boss in it. A boss key should have a cool icon.

Boss music: Instead of making a script where "If the player is in combat with monster X, and is in level x, and it is raining outside in april after gargling vanilla pudding, then start music x and end music x when monster x dies, make it simple. Put the boss in a different cell. Make it so the door into the cell is scripted to have song x start playing., and the doors out of the cell have a script to make the "regular" music start playing.

---
HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
1/21/2007, 2:09 am Send Email to Lord Wimpy   Send PM to Lord Wimpy
 
Ironed Maidens
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Re: Requests and submissions


quote:

Lord Wimpy wrote:

Ideas: An enemy/boss with a (scripted) % chance when attacking to unequip the players weapon, and make it so he cannot open his inventory, and make it so he cannot use "hotkeys" (all of this for 5 seconds, then it goes back to normal, but the weapon is not automatically re-equipped). (the "seducer" idea I had might use this effect on your greaves and pants through some dialogue options
 :p )
Enemies/bosses that are invisible until they attack you.
Enemies/bosses that whenever you cast an "absorb" spell on them, they cast the same spell of the same magnitude on you.

Say in level X, there is a door to "level X; chamber." (Obviously, it is a different cell) This cell will consist of a square room with enemies. Here's the idea: the doors will not work until the enemies are dead. This would be especially good for bosses.

Keys scripted to disappear after use. Or lockpicks with the icons of keys and with 100% rate of success and with only 1 use.

Boss Keys. Somewhere in a level, there will be a key in a heavily defended room, or on an altar somewhere that will open the door to a cell with the boss in it. A boss key should have a cool icon.

Boss music: Instead of making a script where "If the player is in combat with monster X, and is in level x, and it is raining outside in april after gargling vanilla pudding, then start music x and end music x when monster x dies, make it simple. Put the boss in a different cell. Make it so the door into the cell is scripted to have song x start playing., and the doors out of the cell have a script to make the "regular" music start playing.



Good ideas!

Also, what about enemies that fall from the ceiling/come up trough the floor. Possible? Scripts? A lot of long scripts? :p

EDIT: So what does everyone think of the names? They seem good enough?

Last edited by Ironed Maidens, 1/21/2007, 2:17 am


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1/21/2007, 2:17 am Send Email to Ironed Maidens   Send PM to Ironed Maidens
 
Lord Wimpy
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Re: Requests and submissions


I like the names-- No, I LOVE the names!

---
HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
1/21/2007, 2:36 am Send Email to Lord Wimpy   Send PM to Lord Wimpy
 


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