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Ironed Maidens
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Re: Requests and submissions
quote: Lord Wimpy wrote:
I like the names-- No, I LOVE the names!
*Tear* Reeeeally?
--- 
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1/21/2007, 2:41 am
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Lord Wimpy
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Re: Requests and submissions
Yes, infact... could I have your names' hand in marriage?
-------
How about a boss named "The Jailor." When you have him down to say, 60% health, a sound file of him calling some minions wil play, and some minions will appear by the doors. He will then cast a paralysis spell on you, and the screen will go dark. When it comes back, you are in another cell. All items have been removed from your inventory. All you are wearing is a ragged pair if pants, and 2 slave bracers (one does CE damage Magica 5 pts, one does Damage Fatigue 10 pts.). There are 2 other prisoners there. Together you must overpower the guard and take it's key. You unlock the door, and your stuff is in a chest right outside the cell (jail cell not interior cell). When you've opened the chest, the 2 people with you are scripted to get some items. You must then fight your way through TONS of enemies and finally make it to the Jailor (getting him down to 60% was a lot of life, so much, 40% of his health is like the health of 1 boss). The 3 of you beat him, but the others die (or if they live, they say they will go back to the last safe room and train you or sell you something). Yes, this is a very long and bothersome way to kill a boss.
A boss or enemy that when you kill it, 2 smaller versions of it appear.
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/21/2007, 1:45 pm
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Midgetalien89
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Re: Requests and submissions
iron maiden i love the names!!
lord wimpy good ideas. not sure about the jailor ideas though....
as for a boss that when killed smaller versions appear, well something similar i am working on:
a boss when killed turns into 5 cliff racers who in turn when killed turn into 3 rats each.....
xeth ban will know.
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1/21/2007, 5:18 pm
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Ironed Maidens
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Re: Requests and submissions
quote: Lord Wimpy wrote:
Yes, infact... could I have your names' hand in marriage?
Well, I must admit...they have STD's. (Spelling-Titus Disease)
So, here's another updated list...OMFG
When I looked at my word doc....I forgot to ****ing save.
****.
****.
****.
Time to start thinking of some other names again. My apoligies.
--- 
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1/21/2007, 5:58 pm
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Lord Wimpy
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Re: Requests and submissions
At least you still have the names you posted on the forums
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I havent seen piratelords creatures. But my idea is this. A spell that summons the biggest, meanest, most menaceing-looking one. It will have slightly better stats thanothers of it's type, and perhaps be retextured. Anyways, this creature will have some awesome spells and do a lot of damage, but it will cost 100% of the players magica to summon, and it will have a chance of being summoned under the players control based on the players summon skill. The other percent is being "renegade" (it will attack everything, even you, and it will not go away until the player defeats it. If players conjuration skill < 70, the spell will fail. Skill is 70-80, it is a 40% chance to be under players control. If skill 80-90, it is a 60% chance; if skill is 90-99, 65% chance. If the players conjuration skill is 100, then it is a 75% chance of being under players control. Another spell effect will be "damage magica 100 pts. for 10 sec." so they cannot cast spells for a bit after the summoning (because they are drained from the effort)
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/21/2007, 7:41 pm
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Lord Wimpy
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Re: Requests and submissions
Hot Forge Hammer
Type: Blunt Weapon, One Handed
Chop: 10 - 29
Slash: 4 - 21
Thrust: 5 - 11
Weight: 35
Value: 800
Cast When Strikes
Fire Damage 5-25 pts
Desintegrate Armor 15-30 pts
Enchantment Cost: 49
Charge: 980
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/22/2007, 12:39 am
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Ironed Maidens
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Re: Requests and submissions
quote: Dissident Crown
Burrow of Malice
Bovyger’s Den
Doom’s Pendulum
Karver’s Knothole
Aspiring Burrow
Gorgehead Gallows
The Burning Eye
Jollgeir’s Pass
Blasphemous Burrow
Bloodkin Crypt
Dawn of Ash
Dusk of Blight
Serrated Soul
Blackheart Pit
Yassmeria’s Spire (Just make one of the dungeon levels a room with a huge spire sticking out from the floor and make it enterable, and add a boss to it and an item that warps you to the next level after you defeat the boss? The boss could possibly Yassmeria.)
Caverns of Sorrow
The Agony Furnace
Spirit Gem
Diamond Shore
Valdimer’s Library
Antiquated Tunnels
Frothing Mind
Bowles of the Beast
Dissented Throne
Crystal Dream
The Barren Keep
Blood Pools
Traversing Thought
Sin’s Disclosure
The Lost Tomb
The Desiccated Burrow
Annotated Vault
Bellowing Halls
Valeger’s Nightmare
Spirit of the Walker
Spirit of the Dreamer
Spirit of the Thinker
Spirit of the Decayed
Spirit of the Holy
Spirit of the Damned
Spirit of the Acted (All ‘Spirit of the-‘ cells could be part of one part of the dungeon that have enchanted items that are corresponded to each room, obtainable from a boss fight. Ex: Kil the boss in the Spirit of the Walker room and get a pair of boots that increase your speed by 10 pts. Kill the boss in the Spirit of the Holy room and get an amulet that gives you 10 pts of Magicka resistance, ectect.)
Greyhorn Halls
Spiked Pit
The Dwindled Corridors
Fog of Treason
The Abandoned Sanctuary
Blacked Hearth
Mind of The Lord
Heart of The Lady
Hands of the Abyss
Cells of Gohgrun
Hallways of the Wild Winds
Bone Mounts
Ashen Dunes
Forbidden Crypt
Ashadur’s Crypt
Gales of Sorrow
King in Crimson’s Throne
Overgrown Vaults (Perhaps an extensive treasury that is overgrown by vines/roots?)
Madmen’s Totem
Pillar of Shadows
Sunken Sails
Pierced Veins
Catalyst’ Graveyard
The Glass Timeline
Broach of Athageron
Pallendwar’s Echoes
Solemn Tower
Fallen Minaret
Creak of the Colossal
Jaw of Inagern
Bone Maze
Necromonger’s Villa
Thundering Halls
Chastity Ruins
Corrupted Altar
Horns of Mammalon
Ghral’s Stomach
Buried Vaults
Sarrit’s Folly
Womb of the Gods
Roots of the Fane
The Defaced Monument
Befallen Gorge
The Silent Mural
Phantom’s Watchtower
Shrine of Lurking Dreams
The Guar’s Den (xeth-ban? )
The Demonic Laboratory
Moonbend Pass
Skeleton Hill
Shammerath’s Reach
The Lake of Visions
Whispering Plains
Kreagor’s Mask
Essence of Envy
Ivy Caves
The Altar of Cries
Swollen Blood
Haunted Ridge
Jaded Burrow
Monolithic Caverns
Petrified Gardens
Raided Tomb
Kindled Spirit
The Pike Pits
Massour’s Maze
Ghorhold Keep
The Ominous Abyss
Formaldehyde Halls
Enchanted Corridors
The Blackened Mirror
Seining Soul
Kortha’s Pyramid
Kortha’s Pyramid, Vacant Tombs
Kortha’s Pyramid, Translucent Study
Kortha’s Pyramid, Ruined Halls
Kortha’s Pyramid, Charred Libraries
Kortha’s Pyramid, The Scriber’s Tomb
Kortha’s Pyramid, Kortha’s Lair
Kortha’s Pyramid, Rotted Catacombs
Kortha’s Pyramid, Forgotten Chambers (The ‘Kortha’s Pyramid cells would be like this, at the Kortha’s Pyramid cell, the first one, there would only be the entrance to the pyramid, nothing else; and to open the door to the pyramid, you’d need to solve a puzzle of the sorts. Descending the list, you’d travel down the different cells until you hit Kortha’s Lair, where you’d fight Kortha, a dead Redoran House Leader Dunmer. After an intense battle, you kill him and get his sword and a secret door is revealed that bring you to the Rotted Catacombs (think the sewers of Mournhold) and through a small maze of catacombs, you get to the Forgotten Chambers, which lead you to the next level, out of the pyramid.)
The Underworks (Maybe where the Forgotten Chambers pops you out at?)
Mythical Mines
The Frozen Foyorda (Might want to check the spelling on that one, it’s the little canals that are filled with ash that lead to Red Mountain.)
Litany of Chains
Barren Battlegrounds
Worthwulf Caves
Specklespire Tunnels
Drought Fountain
Ghastly Armory
Firemouth Glen
The Sanction Gardens
Black Saint’s Tomb
The Unwilled Shrine
Withering Thoughts
The Lost Guardian’s Crypt
Ancient Resting Grounds
The Misted Arbor
Blackrock Tomb
Vhek’s Plague
Seht’s Blindness
Ayem’s Burning
The Acetone Shallows
Halls of D’Imdur
Poisonburrow
Dismantled Resting Grounds
Flooded Caves
Ebony Halls
The Chair of Ellidon
The Unsound Keep
Stained Mind
Golden Cuirass
Gnarled Infirmary
Mummification Burial
Tortured Spine
The Split Trial
Yarrimir’s Dungeon
Blistered Tongue
Leisured Bone
Kamahawk Burials
The Waning Eye
Waxhelm Halls
Undead Palace
Rotted Heart
Wretched Saint
The Crusader’s Amendment
Orb of Kasahakki
Unholy Rapture
Blighted Tongue
The Foreseen Pendulum
Sobbing Heart
Sorrow Caves
Brass Regiment
Silver Lakes
The Darkened Faith
Disclosed Tombs
Constructed Gambit
The Hallowing Hole
Razoredge
Malicious Mantra
Kardill’s Trap
Broken Entailment
The Embodied Mask
The Misfortunate Mandela
The Precedent Villa
An Empty Hole
The Wildered Ribcage
Tumbling Smite
Residing Curse
The Entities’ Ritual Room
Boiling Cloud
The Bonerot Gondola
Ghosted Royal Tombs
Provincial Lookout
Pinnacle Marine
Mariner’s Deadhaven
Chimera’s Breath
Dragon’s Crown
The Viper Pit
Shaman’s Intrigue
Hydra’s Anguish
Blind Eye
Enthralling Pendant
The Shame-Ridden Barrow
Barbed Spine
Quill of Amassur
The Lichgate
Lacerated Mind
The Corprus Den
Aphelion Burn
Hammer of Szchar
The Scholar’s Temple
Lilliand’s Magistrate
Unholy Paradox
Azura’s Box
The Fiendish Monument
Prorate of Torture
Quaking Quarry
Firesquall
Illuminated Hand
Goldrush Tombs
The Scamp’s Keep (Pirate lord? )
Iron Talon
Temple of Scowl
Plague of Schymitrus
Shaken Ruins
Halls of the Wailing Tome
The Ancient Library
Koldengar Family Tombs
Blackmouth
Dusted Entrance (Possible name for the entrance to the dungeon?)
Oblivion’s Mouth (Another possible name?)
Den of Shadows
Righteous Ruins
Shepherdhall
Goblin Den
Elemental Tears
Karma Wasteland
The Spawning Den
Pool of Damire
Caverns of the Damned
The Incarnate Doldrums
Bjsord Caverns
Enciphering Fate
Perpetual Fate
Gate of the Fallen
Firebless Craig
Bonshed
The Bloodshed Caves
Vampire’s Villa
Vampire’s Ballad
Whispering Ballads
Toxicant Badlands
Spider’s Spire
Room of the Pact
Corpse of the Resigned
Wish of Death
The Descended Pathway
Glorious Cither
Mogmito’s Scythe
Turbulent Waterway
Defaced Burials
Cursed Halls
Lights of Agoraphobia
Achluophobic Ritual
Mark of the Tyrant
Soul’s Bracket
Halls of Ethropew
Uncrowned Tombs
The Fogged Burial Grounds
Enraging Inferno
Pit of Deformity
Box of Pandemonium
Deviant’s Inquiry
Eyes of Pangaea
Corprus Citadel
Writhing Hybrid
Porthinea’s Lamp
Shallowmount’s Pass
Monument of Phoreia
Gates of Woe (Possibly the last cell before the final boss?)
Desecrated Haven
Formality of Destruction
Shadows of Misfortune
The Lava River
Salamander’s Skull
Lavender Halls
Halo of Misuse
Rock of Moriass
Bleeding Prophecy
Hollow Vein
Church of Malfunction
Spiraling Hallways
Dreaded Gallery
The Invisible Maze (For the invisible maze level, duh! )
Thornor’s Eye
Carcass of the Behemoth
The Suicide Pit
Lycan Tombs
The Vampire Den
Ancient Hermit’s Circle
Wisdom of the Descended
Crescent of Molag Bal
Runlet of Manifestations
Greykeep
Moral Decay
The Futile Priest
Limbs of Hassock
Sunken Tombs
Dust-Risen Altar
Tower of Thel
The Pacifist’s Noose
Entombed Ritual
Wheel of Mehrunes Dagon
Winds of Solace
Halls of Urizen
The Nomadic Chamber
The Spoken Furnace
Wrappings of Fate
Skull of the King
Guardian Templar Tomb
Rescinding Ruins
Vacant Tomb (The name of the cell where the vendor is located.)
The Prestige of Horror
Gamboling Knives
A Misty Lament
Circlet of Disgust
Halls of Deceits
Hide of the Prophet
Nightmare’s Reign
Foiled Fate
BAM!
Hope they're good.
--- 
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1/22/2007, 2:20 am
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Lord Wimpy
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Re: Requests and submissions
Rohugh's Blessing
Fortify Intelligence 40 pts. for 40 sec. on self
Fortify Fatigue 100 pts. for 40 sec. on self
Heh...
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/23/2007, 9:13 pm
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Lord Wimpy
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Re: Requests and submissions
Ideas:
Undead enemies that will re-spawn only if you don't dispose of the corpse.
Undead enemies that rise immediately after they die? Say you kill it. It falls down like in unmodded MW (before it was made so they collapse and burst into flame). 10 seconds later, the "dying animation" plays backwards so they get back on their feet and the enemy fights again!
"Leader" enemies that give special bonuses to their minions as long as they are alive. Say all enemies within 50 feet of the leader monster get +10 to agility or something.
Levels where rooms are exactly above identically shaped rooms, making the map more difficult to use?
Enemies that can use your Pyromancer or Summoning expanded stuff.
A maze...
Enemies that can ressurect other enemies, like shamans from D2
Archer enemies behind a locked door. The door is in a wall that is more like jail cell bars, so they can fire through.
Unmovable, untakeable torch activators that light up or are put out when you activate them.
Ever played The Legend Of Zelda: A Link To The Past? You know how there were those little things that when you hit them they went from red to blue or vice versa? These things would, if it was blue, make certain blue walls dissappear and if it was red, make red walls disappear. Maybe we could make an activator that made certain walls vanish or come back depending on if it is activated or not. I'll try to explain this better later.
As always, use, change or reject my ideas at will
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/24/2007, 7:31 pm
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Xeth Ban
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Re: Requests and submissions
oooh! i have an idea! what about enemies that are really fast and does whatever they can to get to you, because when they get to you, they explode! dealing tons of damage, but they should just have something like 5 HP so you can take them out if you have a ranged spell, or a ranged weapon
--- 
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1/24/2007, 8:06 pm
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