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Piratelord
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Re: Requests and submissions
Err, not exactly sure where to post, or if this has already been agreed, but if you want to use resources from Creatures, just ask.
Things that would be suitable would be the Horror, Gorgra, Scorpions, etc, etc.
What would could do is a addon patch that links with Creatures, and adds Creatures creatures into your levelled lists, so people with Creatures get the chance to encounter it's creatures among your creatures.
Confused? I am
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1/29/2007, 2:48 pm
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Midgetalien89
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Re: Requests and submissions
lol yeah i am alittle lost.....
but yeah we could do. would add to the depth of the mod
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1/29/2007, 2:50 pm
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Piratelord
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Re: Requests and submissions
All part of my plan to rule the world.....
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1/29/2007, 2:52 pm
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Lord Wimpy
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Re: Requests and submissions
New Idea: A sword on the floor, that when you try to pick it up, it dissappears, and a flying sword creature appears where it was. You have to kill it, then it will turn back into a regular sword to be picked up.
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/29/2007, 2:52 pm
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Xeth Ban
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Re: Requests and submissions
oooh! the dark saint would look awesome in this dungeon!
--- 
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1/29/2007, 3:48 pm
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MSN
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Lord Wimpy
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Re: Requests and submissions
Last Resort (extreme!)
Damage Health 1-300 pts
Restore Health 1-300 pts.
-------
Barbarian'a Axe
(axe, duh...)
Damage: 1- something
CE Fortify Strength 15 pts. on self
Fortify Axe 15 pts. on self
Drain Heavy Armor 15 pts.
Drain Med. Armor 15 pts.
Drain Light Armor 15 pts.
Drain Unarmored 15 pts.
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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1/30/2007, 11:09 pm
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Lord Wimpy
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Re: Requests and submissions
Idea: A circular room with 8 doors equally spaced around the wall. There will have a script saying that every time the pc enters the cell the door is in, the door will change where it goes to one of some preselected places. The idea is that when you go into the cell and go through door A, it will take you to cell A,B,C,D,or E etc... when you go into the cell again, it will take you somwehere else. It can get very confusing...
Or, when you enter the room, the doors will rotate around the wall really fast for a few seconds.
Or, There will be one door. When you use it it takes you to cell A; if you have already been to cell a it will take you to cell B etc. This could be an entire level until the boss?
--- HE is the all powerful
HE watches over us
HE knows what we say
HE knows what we do
HE watches out for us all
HE is THOR, wielder of the HAMMER
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2/2/2007, 12:06 am
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Xeth Ban
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Re: Requests and submissions
ah, thats a classic Wimpy, the anoying door trick
--- 
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2/2/2007, 11:07 am
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Tennisbollen
Wet Ear
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Location: Sweden
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Re: Requests and submissions
What about adding these when we will do something Thor(-ish)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5137
I think they look good anyway...
- Tennisbollen
--- Veni, Vidi, Vici
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2/9/2007, 5:53 pm
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shannon2
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Re: Requests and submissions
Hi everyone, I'm shannon. Heard of me?
Well I just stopped by to lend my support for your project and to donate some resources if you want to use them. I retextured a few different tilesets for my mod HellHouse-X which I think could come in handy for your project. Theres a bloody satanic version of the imperial set, a dark metallic version of the daedric set and a rotten flesh version of the telvanni interiors. Heres a page with screenshots:
http://smg.photobucket.com/albums/v156/rhonda1/shannon2/
I never actually added anything to HellHouse with the flesh tunnels but the meshes and textures are included with it anyway. And just in case you dont know already, theres a very easy way to add hundreds of meshes to the CS all at the same time.
Just open the folder where the meshes are, then drag and drop them into the appropriate object window in the CS. If you want them to be statics drop them into the statics tab.
And if you do choose to use my retextures make sure to include the readme from HHX and be careful not to cause conflicts with it. Make sure to rename all containers and anything you attach a script to.
Heres where you can download HHX:
ownloads&file=index&req=viewdownloaddetails&lid=2767" ping="http://www.runboard.com/ping">http://www.elricm.com/nuke/html/modules.php?op=modload&name ownloads&file=index&req=viewdownloaddetails&lid=2767
geeze that smiley is screwing up my link.
Last edited by Ginge1388, 3/3/2007, 5:49 pm
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2/19/2007, 12:16 am
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