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Midgetalien89
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Talk about Dungeon mod


hey xeth ban hows it going with the decorating??
1/18/2007, 5:23 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Xeth Ban
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Re: Talk about Dungeon mod


It's going great, im still not finished with level 1 though.

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1/18/2007, 5:25 pm Send Email to Xeth Ban   Send PM to Xeth Ban MSN
 
Ironed Maidens
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Re: Talk about Dungeon mod


 emoticon Good forums.

Now, back to names...

You said...

quote:

ron maiden i like all of the names. I want a mixture of dark and dangerous, grusome, heroic names, mysterious names....you name it. Make it sound like its got that name for a reason not just some random name.

e.g Withering Thoughts, makes the palyer think why is it called that, whats beyond the door? Black knights tomb: makes the player think oohhhh treasure. ect... so all names are good depnding on how well thought out they are. as in your case all the names are good. keep it up.



Well, alright then! Works for me. But the problem is, some of the names make it so that you would have to build a dungoen specifically around that name.

EX: King in Crimson's Throne, well, it can't be a random dungeon, it has to be a unique cell. Waxhelm Halls would have to be halls, not a tomb. The Sanction Gardens would have to be atleast somewhat botanical, not just a dungeon with bare walls.

That's why I'm going to try to stick to generic names, unless you want to make a lot of the cells unique in look...

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1/18/2007, 10:57 pm Send Email to Ironed Maidens   Send PM to Ironed Maidens
 
Midgetalien89
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Re: Talk about Dungeon mod


lol, some of the cells can have uniques looks!! lol.
nah i ll select some of the names that will be used for unique cells cant really have gardens in a dungeon lol emoticon
1/18/2007, 11:01 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Ironed Maidens
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Re: Talk about Dungeon mod


Ah, well you see I was thinking not gardens as in pretty flowers, and nice green plants. I was thinking maybe have it be like, well, let this show you what I mean:

Gardens...

Ya know? Somewhat having to do with gardens, but still looking very dungeon-like.

But yeah, I get what you mean. I'm working on more names right now, I'm trying to be more dark and mysterious as far as certain cells go. The rest will be just a random, fly-about type that you can use to your own pleasure foe any dungeon that might fit it! emoticon

Last edited by Ironed Maidens, 1/18/2007, 11:07 pm


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1/18/2007, 11:06 pm Send Email to Ironed Maidens   Send PM to Ironed Maidens
 
Midgetalien89
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Re: Talk about Dungeon mod


awsome i get i what you mean now, have like mushrooms and dark dingy plants growing...kinda like the bittercoast rotting stuff? yeah i could do that emoticon
1/18/2007, 11:08 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Ironed Maidens
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Re: Talk about Dungeon mod


This
might be helpful to us when it comes out, we can get some really cool looks off of it. Just a suggestion.

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1/19/2007, 12:12 am Send Email to Ironed Maidens   Send PM to Ironed Maidens
 
Xeth Ban
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Re: Talk about Dungeon mod


Hey midgetalien, as well as decorating i will be doing some other changes to the interiors to, ok?

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1/19/2007, 3:43 pm Send Email to Xeth Ban   Send PM to Xeth Ban MSN
 
Midgetalien89
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Re: Talk about Dungeon mod


hmm what type of changes?
1/19/2007, 7:08 pm Send Email to Midgetalien89   Send PM to Midgetalien89
 
Xeth Ban
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Re: Talk about Dungeon mod


well first of all im heavly reducing all the clipping in the mod, it seems like you have chosen quite a lot of bad interior pieces emoticon and secondly i added a cool maze to the lower part of level 1, im soon finished with it so you can see for yourself later

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1/19/2007, 7:23 pm Send Email to Xeth Ban   Send PM to Xeth Ban MSN
 


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