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Registered: 04-2006
Location: The Old (Warhammer) World
Posts: 5684
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Introducing the Sea Elf Princess


Sea Elf Princess

Title: Nobly Born
Wounds 1D6+7
Move 4
Weapon Skill 3
Ballistic Skill 3+
Strength 3
Toughness 3
Initiative 5
Attacks 1
Pinning Roll 3+



Equipment:
Long Bow (Str. 4) one shot per turn (but see First Shot Attack skill)
Long Knife (Str 2). Whenever the Sea Elf Princess gets a natural 6 to hit using her Long Knife she causes an additional 2 wounds (modified as usual). Yes, she may cause a death-blow with her Long Knife.

One Healing Potion: obtained from her cousins, the wood elves, while visiting an Elf Quarter. The potion heals 1D6 wounds on a single warrior.

Sea Wafers (1D3+1): very similar to elf waybread, but are not as light and, according to the wood elves, not as tasty. Each Sea Wafer restores 1 wound to the warrior that eats it. These Wafers spoil by the end of an adventure on a 1D6 roll of 1 or 2.

Bandages (1D3+1): The Sea Elf Princess has some rudimentary knowledge of first aid. When she tries to apply a bandage to a fallen comrade, her attempt succeeds on a roll of 3+ (instead of 4+ for the common warrior).

Skills:

Dodge 6+ Same as the Elf's Dodge skill.

First Shot Attack (ballistic only): at the beginning of each monster event (all inclusive -- UE, regular room, or even Objective Room --, but subject to GM's judgment) whenever monsters first appear, whether they ambush or not, the Sea Elf Princess gets to shoot off one arrow at any single monster at the start of the Monster Phase, even if adjacent to her. This represents her ability to spot the enemy at a distance and to hear them approaching before others do. Thus it is assumed that she has time to get in one shot while the monsters approach (so technically, she does not really shoot at an adjacent target, she just shoots at the monster before it takes the adjacent position. This attack is also assumed to be made before the monsters decide whom they will be attacking, though the Sea Elf Princess may determine her target with the knowledge of where the monsters will be standing once they make their attacks. To clarify, this skill only works at the begininning of each new monster event AND will not be allowed if the Sea Elf Princess is currently adjacent to monsters placed in a previous monster event.

Negotiator The Sea Elf Princess is an excellent negotiator. For events that involve communication and negotiation she gets +1 to any table rolls or tests (such as Initiative test for discerning the intent or motivation of an NPC). Also, any non-monster events, hazards, and etc. that are of a detrimental nature and that involve other people may be avoided (treated as uneventful) on a 1D6 roll of 6.

Armour, Weapons, and Treasure

The Sea Elf Princess may wear any armour available to her wood elf cousins (normal Elf). She may generally use anything that the Elf can use with the following exceptions: She cannot make potions out of healing herbs. She may buy them and have a fellow Elf (normal wood elf) process the potions for her (perhaps sharing one for payment), if one is in her party; She may buy waybread, but it costs twice as much for her as it does for the normal Elf, because the wood elves feel it an insult that the Sea Elves would produce an inferior likeness to waybread and pass it off as of equal quality.


Last edited by OldWarrior, 30/Apr/2009, 8:47 pm


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